Gravity Creatures (2016)

Biting Mascot’s Gravity Creatures is a mobile puzzle game made with Unity. It was released on Google Play in July 2016.

The goal of this project was to create a virtual pet / puzzle game hybrid for mobile, but the puzzle game aspect eventually took largely over. I was mostly in charge of level design in this project, but also did some production and scheduling on the side. The game concept and core mechanics came from the team and it was up to me to make ’em work in the levels. I designed and built all 40 levels of the game within 2 months. The level gimmicks were designed together with the team.

I really liked working on this project, since I was able to mostly focus on the level design. I learned a lot about puzzle game design and several level design principles during this project.

Level design experience:
– Designed 40 puzzle levels
– Designed level gimmicks

Other experience:
– Game production and scheduling
– Made the launch trailer